Building universal boost libraries for Mac OS X

So the other day I found a need, or a want really, for the Boost Filesystem library. Being that I develop on both PPC and Intel macs I also decided I would like to have Universal (i386/ppc) versions of the boost libraries on hand. This became more of a pain, then I would imagine it needing to be. Thanks to this wiki entry on vr juggler’s wiki, I’ve managed to

Posted at 7pm on 03/12/08 | 2 comments | Filed Under: Mac OS X, C++ read on

Public SVN

I’ve setup a new public subversion repository for everyone to have joyous amounts of programming fun with. This is where I will be storing all of my libraries, demos, etc that I would like to share with the public. Feel free to browse my SVN repository whenever you please.

Posted at 2pm on 03/11/08 | no comments | Filed Under: C++ read on

About

My name is Justin Walsh. I am a recent graduate of the University of Advancing Technology, and majored in Software Engineering.

I am currently working with MegaDotNet on several software projects. These projects range from web applications using Ruby on Rails, to 3D Graphics Simulations developed in C++.

In my spare time I also work on Ogre3D, an open source graphics engine. I am currently the Macintosh Maintainer and my contributions include universal binary support, bundle-able frameworks for OS X, the Mac SDK, and integrating Cocoa and Carbon platform support into the Macintosh port of Ogre.

Feel free to contact me if you have questions, suggestions, or just want to say hello.